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Character design for the "Wheel of Time" series (2021): The face of the Fade.

At the beginning I tried to move away from the classic idea of the Fade to see if I could find a different and original point without losing their essence, which was basically that they had no face, only a terrifying mouth.
Some designs were too alien.

At the beginning I tried to move away from the classic idea of the Fade to see if I could find a different and original point without losing their essence, which was basically that they had no face, only a terrifying mouth.
Some designs were too alien.

At the beginning I tried to move away from the classic idea of the Fade to see if I could find a different and original point without losing their essence, which was basically that they had no face, only a terrifying mouth.
Some designs were too alien.

At the beginning I tried to move away from the classic idea of the Fade to see if I could find a different and original point without losing their essence, which was basically that they had no face, only a terrifying mouth.
Some designs were too alien.

With these designs I tried to respect more the shape of the human head and I looked for original configurations that would generate uneasiness.

With these designs I tried to respect more the shape of the human head and I looked for original configurations that would generate uneasiness.

With these designs I tried to respect more the shape of the human head and I looked for original configurations that would generate uneasiness.

With these designs I tried to respect more the shape of the human head and I looked for original configurations that would generate uneasiness.

With these designs I tried to respect more the shape of the human head and I looked for original configurations that would generate uneasiness.

With these designs I tried to respect more the shape of the human head and I looked for original configurations that would generate uneasiness.

With these designs I tried to respect more the shape of the human head and I looked for original configurations that would generate uneasiness.

With these designs I tried to respect more the shape of the human head and I looked for original configurations that would generate uneasiness.

With these designs I tried to respect more the shape of the human head and I looked for original configurations that would generate uneasiness.

With these designs I tried to respect more the shape of the human head and I looked for original configurations that would generate uneasiness.

With these designs I tried to respect more the shape of the human head and I looked for original configurations that would generate uneasiness.

With these designs I tried to respect more the shape of the human head and I looked for original configurations that would generate uneasiness.

With these designs I tried to respect more the shape of the human head and I looked for original configurations that would generate uneasiness.

With these designs I tried to respect more the shape of the human head and I looked for original configurations that would generate uneasiness.

One of my favorite designs, which I really thought would succeed, but nope. :(

One of my favorite designs, which I really thought would succeed, but nope. :(

Finally I resorted to the original design of the character but giving her a very feminine look in her mouth and with details in the style of H.R. Giger (I love you master).
It worked!

Finally I resorted to the original design of the character but giving her a very feminine look in her mouth and with details in the style of H.R. Giger (I love you master).
It worked!